Production Workspaces and Agentic Automation for Your Game Studio.
Asset design workflows, game mechanics roadmaps, alpha and beta test tracking and continuous integration, configured in ClickUp and extended with agents that work across your build and playtest tools.
ClickUp Configuration
What We Set Up in ClickUp for Game Development
Examples of the structure we build. Every workspace is shaped around your own process, tools and compliance needs.
Asset Pipeline
Art, audio and animation assets moving through review without confusion.
- Asset lists with type and level fields
- Status flows from concept to in-engine
- Attachments and review comments in one task
- Art direction approval steps
Mechanics and Content Roadmap
Design intent and production plans kept in the same place.
- Feature lists with design owner and milestone
- Design docs linked to tasks
- Milestone views for vertical slice and launch
- Scope change requests with sign-off
Alpha and Beta Test Tracking
Playtest feedback turned into organized, prioritized work.
- Bug and feedback forms with platform and build fields
- Severity and reproduction rate fields
- Test round folders with checklists
- Tester communication tasks
Build and Release Coordination
Know what is in each build and what is blocking the next one.
- Build tracking lists with version fields
- Platform submission checklists
- Release candidate sign-off tasks
- Dashboards for open bugs by milestone
Agentic Automation
Where Agentic Automation Fits in Game Development
Agents handle the judgment calls and repetitive follow-up. Rules keep the predictable steps predictable, and people stay in control of anything that matters.
Playtest Feedback Sorting
An agent reads incoming tester reports, groups duplicates and drafts bug tasks with a suggested severity and area. A producer approves before tasks are created or assigned.
Build Notes
After each build, an agent collects completed tasks and fixes into a draft build note for the team. A lead edits it before it is shared.
Asset Review Chasing
An agent finds assets waiting too long for art direction feedback and drafts nudges to the reviewers. The art lead approves the reminders.
Milestone Risk Summaries
An agent compares open work to milestone dates and writes a short summary of what is at risk. The producer decides what to cut or move.
FAQ
Frequently Asked Questions
Does this replace our engine and version control tools?
No. Your engine, source control and build tools stay as they are. ClickUp organizes the production work around them, and agents help carry information between them.
Can agents touch our builds or assets?
We recommend that agents read, sort and draft first. Anything that changes a build, an asset or a message to players or testers waits for a person's approval, with a log of actions.
How do we handle tester feedback from several places?
We set up forms and an intake list for feedback, and agents can pull reports from the channels you use into that list for a person to review. We check which of your tools connect well before building anything.
Related Industries
Running Game Development Work in ClickUp?
Tell us what you run today and where it hurts. We will recommend where to start.
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